![]() Sega Genesis/Game Gear – Genesis Plus GX (PicoDrive from Sega 32X games).They should work fine on relatively recent devices, but older/low-end Android devices may struggle. Note: cores for more demanding consoles with 3D graphics and so on (N64, PS1, Sega Saturn) will be more straining on your device. There will be certain games that don’t quite conform to this list, but for most people we believe that it’s optimal. (The only way to then uninstall a core is to go to the Retroarch app settings, and “Clear Data.”) So which cores are best for which console? Below are our core picks for the most popular consoles, based on the broadest compatibility and best performance with the most games. Note that as soon as you tap a core in the list, it will download to your device. Just go to “Load Core -> Download Core” and select what you want from the list. These are console emulators which have been adapted to work as plugins through Retroarch and can be downloaded directly through the app. First, let’s get some cores downloaded to your device. Once you’ve done that, open Retroarch and you’ll be presented with the main menu, which may mean absolutely nothing to you if you’re unfamiliar with Retroarch. The first thing you need to do, of course, is install Retroarch from the Play Store. So if you’ve downloaded Retroarch and don’t know your core from your content, or just want to know which cores are best for running your favorite console games, read on. The all-in-one package designed to load up all your favorite consoles and games from one place is available for Android, too, though the intricacies of setting it up are much less talked about. But everybody's setup is different and I think it's great we have a variety of tools available to get the job done, no matter what platform.For years Retroarch has been the indomitable platform of choice for discerning emulation connoisseurs on PC. I get more out of it's use when I try to play N64 games on my SNES Classic or PS Classic. The threaded video, most the time I don't use it. In any case, I feel you can realistically go one of three ways with video filtering options, but best not to stack any of them. Some shaders are light-weight, and others you need a real good gaming computer to pull off effectively. I also read in the Retroarch menu they recommend disabling bilinear filtering or regular video filters if you enable shaders. Enabling both does look cool but is redundant and diverts resources from use in other ways. (Not so bad on PC, but very bad on something like the SNES Classic.)įor example the Blargg's RGB filter already has a mild CRT artifacting going on that looks a bit crisper than regular bilinear filtering but still softens the edges. One thing I found is stacking bilinear filtering on top of other filters or shaders really bogs Retroarch when I enable any of the latency settings I mentioned. Glad to hear you got it working and the post was useful to you! What could help (and I've found alleviates video lag problems) under settings/audio/resampler, having it set to "lowest." ![]() Enabling this feature introduces slight input lag but really helps reduce frame-rate dips. I would ordinarily advise disabling Threaded Video (under settings/video) for reducing lag, but that would probably contribute to your "choppiness" problem. Can't remember how it fares on PC off the top of my head. I don't attempt Run-Ahead with this core on the SNES Classic, WiiU, or Android. You'll know you've pushed it too far if you have audio breakup. Even a modest 2 or 3 is better than nothing. Some people have PCs that allow them to run up to the maximum limit (15 or so), effectively shaving off an entire frame. GPU Sync frames: 0 (anything more adds lag)įrame Delay: 0-2 on lower end devices. Hard GPU sync: ON (irrelevant if using Vulkan video driver) (Assuming you've started from scratch and haven't made any other adjustments prior) What I do on most devices with the mGBA core: In fact, if you're experiencing any video choppiness, enabling anything on the Latency settings page will make that worse too until you address the root issue (whatever that may be.) If audio is already choppy, reducing that number any further will only make the audio breakup worse. That might help perceived lag a bit but won't help reduce any actual video latency. Not sure, but it sounds like you tried tweaking the audio delay in milliseconds (Taking 64 to 60). (Shaders and Filters can easily bog a low end device. Sounds like somewhere in the setup you're trying to make Retroarch do too much, and that is very relative to whatever device you are using and how much experimenting you've done. Many devices I use the mGBA core on it doesn't like doing run-ahead. Depending on hardware used, messing with the latency settings can worsen video/audio choppiness.
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